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Tomb of the Lamb

Hello!
Here's a personnal project I made in unreal Engine 5 to improve my skills.
All the assets are made by me, I used Blender to model, Marmoset toolbag for baking and substance Painter/Designer and photoshop for all the texturing work.
It was also the first time I used Runtime virtual texture in Unreal, It's a little bit tricky but I think the effect is nice!

The 2 materials I used for the ground

The 2 materials I used for the ground

Some of the asset's high poly meshes

Some of the asset's high poly meshes